![]() ![]() I can just imagine a mecha animated movie with this style. I am curious how they generate their motion vectors to map their textures on to the drawings. Hopefully, they will be willing to share more of their process. Handpainting every frame would take forever and would look bubbly. I have to say Toonboom is leading the way in trying to make 2d animation workflow look better, easier and The painted look on the character is way too smooth to be handpainted. Toonboom has a volume shading feature which creates softer normal shading so all u need to do is animate the volume shading per frame and not bother about shadows or highlights. Nuke has a relighting node like AE which has the normality plugin. I think the normal mapping is what they are taking care with to make sure it's very detailed and accurate to get detailed lighting. They are using nuke for the color shading. Klaus animators have just taken it one step further with motion vectors to add textures to the drawings. Exactly Jordan N, notice the characters have a sort of 3d look in the movie.
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June 2023
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